Not to mention some great social features like cross-platform support that allow you to play with your friends regardless of their console (or PC) of choice. There are a few variations of the base match type that do things like give you randomized power-ups pulled straight out of a kart racer or replace the ball with a puck in riffs on other sports. If there's one area where the title suffers it's in the amount of content.
GET ROCKET LEAGUE MULTIPLAYER TO WORK HOW TO
Mastering your hydraulic fueled jumps to direct shots midair and learning how to best use the boosts scattered across the arena allows for a surprising amount of complexity to come from such a simple concept.
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While accessible to even the most casual of gamers, there is a lot of depth here for those looking for a demanding competitive experience. Still, if you want the really cool stuff you're going to have to part with some cash.
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You never need or feel pressured to actually buy anything and it's pretty good at doling freebies every now and then. There's a battle pass system similar to Fortnite where buying a season will grant you unique rewards as you rank up and certain blueprints for things like cosmetic items require a purchasable in-game currency to build. That last thing does open the door for a little microtransaction nastiness, but nothing too bad.
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How do you make soccer more appealing to a wider audience? You let them drive cars on the field, have the ball erupt in a massive explosion How do you make soccer more appealing to a wider audience? You let them drive cars on the field, have the ball erupt in a massive explosion with every goal, and allow players to literally demolish the competition at high speeds.